The editor has several windows (more about using them below). The project explorer gives an overview about the
project you edit. Here, you can add or remove elements. In the music and sound explorers you select
files. There are also windows for messages and volumes. Finally, there are windows to edit the elements, e.g. a music playlist.
All operations which change the project can be undone with the usual buttons or the menu.
In the project explorer, you define the modes and their elements (see the model description). You
mainly work with the context menu here. Whenever you right-click on an element, there will be a menu with with you can e.g.
rename it, add sub-elements, or define a key for the element. With drag & drop, you can reorder elements, copy them (with Ctrl)
or create links (with Ctrl + Shift).
On top of the project explorer, there are a few buttons to play a sub-element (for a 'preview' to test how it sounds), to
stop that playing, and to define a key for an element.
These windows show the folders and files where the sounds and music are stored. If you edit a playlist, you can drag files
with the mouse from the explorer to the playlist. With a double click you can play a file.
There are also some buttons at the top here: to play / stop, and to reread the file list after copying new files to the disk.
With a context menu, you can also start an external editor for a file (e.g. Audacity).
At the bottom, there is a panel with information about the selected file: how long it is, and where it is used in the project.
You can use the i-button to hide and show that panel.
In the music explorer, you can also define Tags for music files and filter the shown files with the
tags.
For the tags, there are two windows. One is used to set tags for selected files (you open it from the context menu of the music explorer) and the other one is used to manage and translate the known tags. Both are described in more detail here.
In the Volumes window, you can select the volumes for playing like in the Player or the
Controller. These volumes are only for the computer and are not saved with the project.
The Project Errors window shows a warning e.g. if files on the disk are not found any more or if you have defined the same
key for two modes. With a double click on a message, you can jump directly to the element in the project explorer which caused
the warning.
You can reorder the windows in the main window of the editor with drag & drop; you just have to drag a window on its title
bar. A blue rectangle shows where the window will be placed if you drop it. Some buttons will also appear in the middle; if
you drop the window on one of the buttons, you can also select where it will be placed. If you put several windows in the
same place, they will be shown there with tabs.
With a double click on a title bar you can turn a window to a 'floating' window. Then, you can also drag it out of the main
window. Another double click fixes the window again. With the pin button in the title bar, you can also hide the window; instead
of the window, only a button will be shown. If you move the mouse over the button, the window is shown again. If you click on
the pin button again, the window will again be visible always. Finally, you can also hide the window completely (and show it
again) with the 'View' menu.
You open element editors with a double click on an element in the project explorer. The editors usually have general
settings in the upper part and a list with sub-elements in the lower part. You can drop files from the music or sound explorer
there. A double click on a sub-element opens another editor for that element, and a right-click opens a context menu.
In the editor for files, you can select another title for the file. By default, the title will be read from an mp3-tag or
calculated from the file name. You can also choose effects for the file and you can play it with 'Test'.
If you select 'Start...' in the context menu of a mode element, a special editor is opened. There, you can (also) select the
key, and the editor shows whether the key will start the element once or whether the element will run forever until the key
is pressed again. Further, you can define whether music is stopped when the element is started (which is always the case if
the element starts some music itself) and whether other sounds shall be stopped.
If music and / or sounds shall be stopped, you can also select that the old ones shall be faded out. For sounds, this only
concerns those which run in an endless loop, like it is typical for background sounds (wind, waves, crickets, ...). For music,
the new music is also faded in, or you can select that old and new music shall be cross-faded. If music is crossfaded, however,
you can't fade out sounds because otherwise it wouldn't be clear when the new element shall be started (directly to fade in
the new music or only after the sounds have been stopped?).